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  1. #WORLD MAP IN 0 AD PLUS#
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It's real handy! You can see a quick demo here first showing normal building placement, then the sudden snapping is the new feature when holding CTRL:

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When you hold down CTRL as you're moving around a building blueprint, it can then snap right against the sides of existing buildings. If you're like me and you want building placement to match up we've got good news there too, as building-snapping has also been added in. New unit animations, a bunch of enhanced textures for various units, a new map with Sahyadri Buttes (the next picture below), another new map with Atlas Valleys, improved game icons and more. Not only that, some previous issues with animals have been solved like speed not matching walking animation and building construction issues when animals are present.Īdditionally, looking further over what they've done, there will also be tons of improvements to other areas of the game.

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are going to get more lively too, with new animals making their introduction including the Eurasian Brown Bear, Polar Bear, Hippopotamus, plus Aurochs Bull and Aurochs Cow. It's most clear to see the difference on the roof. As their team shared on Twitter, it's a nice difference: Before now it had no Anti-Aliasing but thankfully that was merged into the game earlier this year so it's going to look even better. is the quality of the visuals, and they're set to look even better whenever Alpha 24 arrives.

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is a free and open source in-development real-time strategy game from Wildfire Games, one that hasn't seen a big release for quite some time (Alpha 23 was in 2018) but work continues on with it pulling in lots of goodies and Alpha 24 should be quite an exciting one. Note: Much of the information in this map was cross-checked with Bruce Gordon’s Regnal Chronologies.0 A.D. * British Isles & Ireland (Anglo-Saxons, Celts, Romano-Celts, etc.) are derived from: * Avar Khaganate borders are derived from a combination of: Note: User:Bogomolov.PL has discovered possible errors in some of my European borders compared to this source, due to the different geographical layout of the maps.

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* European borders are mostly derived from:

  • The DK Atlas of World History, 2000 edition. Map of ” Southeast Asia to 650 CE”.
  • * Southeast Asian kingdoms are derived from a combination of:
  • Eastern borders are from: Albert Herrmann, Ph.D.
  • * Persian Empire (Sassanid Dynasty) borders are derived from: Maps of “ Korea in 576” and “ Korea in 646”. * Korean Borders are derived a combination of:
  • The DK Atlas of World History. Map of “State Formation in Korea & Japan to 650 CE” (Pg 264).
  • Map of “ Age of Pusyabhutis and Calukyans, c. * Indian Kingdoms and borders are derived from a combination of: (and other sources), which describes Gökturk campaigns to the Black sea in 567 and 576 AD, and aĬaucasian campaign during the 3 rd Perso-Turkic war (627-629 AD). The reason is described in the Wikipedia’s article about the Gökturks Note: My map shows the Western Gökturk borders extended further north and west than depicted * Gökturk Khaganates (Eastern & Western) derive from: * Chinese Empire (Sui Dynasty) borders are derived from: * North African borders are derived from a combination of:

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    Khoisan Peoples, Kwa, Libyans, Mandes, Nilotic Peoples, West Atlantic Peoples, etc.) (Bantus, Berber Tribes, Chadians, Cushites, Daamat, Garamantes, Gur, Map of “Development of Complex Societies in Africa”. * African Tribal locations are derived from: Map of “ Europe in 600 AD”.Įuratlas-Nüssli, rue du MilYverdon-les-Bains, Switzerland World History Maps Inc., Alexandria, VA, 2008. Map of the “Countries of the World 1/1/600CE.” Interactive Historical Atlas of the World since 500BCE.

  • The DK Atlas of World History, 2000 edition.





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